Meta Ads

Rewarded Video

Also called Rewarded ads, opt-in video

Audience Network format where somebody agrees to watch an advertisement in full to earn something inside an app.

Quick facts: Rewarded Video

Category
Meta Ads
Also called
Rewarded ads, opt-in video
Level
Intermediate
Affects
Completion figures, cost per impression, traffic quality
Where to see it
Meta Ads Manager (Placements, Audience Network settings, Placement breakdown)
In this article4
  1. How rewarded video works
  2. Why rewarded video matters
  3. Where rewarded video goes wrong
  4. How to act on it

How rewarded video works

Rewarded video is a format inside the Audience Network, found mostly in mobile games. The app offers the player something they want — an extra life, a hint, in-game currency, permission to carry on — in exchange for watching an advertisement through to the end. The player chooses to start it, watches, and collects the reward. Your ad is the price of that reward.

Because the exchange is stated openly and the reward normally requires the video to finish, completion on this format runs far higher than on any placement people scroll past. That figure is a property of the deal, not a verdict on your advertisement, and confusing the two is where most of the trouble with this format starts.

Why rewarded video matters

Consent is rare in advertising, and here it is explicit. Nobody was interrupted; they accepted a trade. That makes it one of the few formats where the viewer is not annoyed with you for existing, which is worth something for a business trying to become familiar rather than trying to sell today.

It is also inexpensive inventory, and it holds the screen for the whole clip. For app promotion, for a message that only needs to be recognised later, or for building recall in a market where your name is unknown, that combination is genuinely useful.

Where rewarded video goes wrong

The trap is reading completion as engagement. What the person earned was the reward. Many of them are waiting out the clip the way you wait for a kettle, phone face up, attention elsewhere. Any report that ranks placements by completion will put this one at the top and tell you nothing you can act on.

The second problem is what happens after a click. The viewer is in the middle of a game they want to return to, so sending them to a long landing page or a form asks them to abandon something they were enjoying. Most will not. The third is context: your targeting still applies, but the moment does not — somebody who matches your customer definition exactly is, right then, trying to finish a level.

How to act on it

Use it for what it actually does. Awareness, recall and app installs suit it; considered purchases, quotes and lead forms usually do not. Put the message in the opening moments rather than the closing ones, because that is where the little attention on offer sits, and make the brand identifiable without sound.

Measure it on cost per result and on what those results did afterwards, never on completion or view count. If the objective is leads or sales, check the placement breakdown early and exclude the format rather than the whole Audience Network if it is producing volume without value. Where the objective is installs, this is one of the more sensible surfaces in the mix, and it belongs in the same conversation as your other app install ads rather than being judged against feed placements it was never competing with.

Do and do not

Do

  • Use it for awareness, recall and app installs
  • Put the brand and the point in the opening moments
  • Judge it on cost per result, not completion

Do not

  • Read completion figures as interest in your offer
  • Send mid-game viewers to a long landing page
  • Leave it unchecked on a lead or sales objective

Questions people ask about this

Why is my completion rate so high on rewarded video?

Because finishing the video is how the person collects their reward, so the format is built to be watched through. It tells you the exchange worked, not that your advertisement was interesting. Treat completion here as a mechanical property of the format and judge the placement instead on cost per result and on what happened after the click.

Is rewarded video any good for lead generation?

Rarely. The viewer is in the middle of a game and wants to get back to it, so asking them to leave, read a page and fill in a form works against the moment. It suits awareness, recall and app installs far better. If you do test it on a lead objective, check the placement breakdown early and be ready to exclude it.

Do I need special creative for rewarded video?

Not a special file, but a sensible one. Assume the sound may be off and the attention divided, so make the brand and the single main point clear in the opening moments and reinforce them on screen in text. Avoid building to a reveal at the end, because the viewer is waiting for the reward rather than for your conclusion.

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